Use your proven eye for detail and a knack for 2D graphic design to illustrate your portfolio and work experience of evaluating and contributing to UI production mock-ups.
Quickly adapt to an established art direction quickly by absorbing a style guide, studying existing screen designs, and communicating with a pre-existing UI Design team.
Use Photoshop to create high fidelity screen mock-ups, and to export game-ready assets from pre-existing PSDs.
Create and work with 2D art assets from production mock-ups.
Use Photoshop batch processes to export assets quickly, working within optimization constraints set by engineering such as compression, size requirements, etc.
Analyze screen mock-ups and recognize repeating patterns and elements, and recreate the design in software using a minimal number of shared assets and components.
Take an existing, functional placeholder UI screen written in LUA, to visual parity with the approved production mock-up.
Use a library of common components and scripting tools to create screens quickly, re-using elements as much as possible.
Ensure that all screens and components have interesting and attractive animations, using a fully LUA-driven animation system (no timeline-based animation editing).
You have worked as a UI Artist on video game projects for at least 5 years.
You have shipped at least one video game.
You have a portfolio that illustrates previous experience for all of the above.
You are willing to take a small art test and/or scripting test.
To apply for this position, please mail us with your resume (In .txt, .doc, .docx, or .pdf format) and cover letter at firstname.lastname@example.org. Let us know the location and position you’re applying for in your e-mail.