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UI Artist

Graphic Design
Use your proven eye for detail and a knack for 2D graphic design to illustrate your portfolio and work experience of evaluating and contributing to UI production mock-ups.
Quickly adapt to an established art direction quickly by absorbing a style guide, studying existing screen designs, and communicating with a pre-existing UI Design team.
Use Photoshop to create high fidelity screen mock-ups, and to export game-ready assets from pre-existing PSDs.

Asset Creation
Create and work with 2D art assets from production mock-ups.
Use Photoshop batch processes to export assets quickly, working within optimization constraints set by engineering such as compression, size requirements, etc.
Analyze screen mock-ups and recognize repeating patterns and elements, and recreate the design in software using a minimal number of shared assets and components.

Take an existing, functional placeholder UI screen written in LUA, to visual parity with the approved production mock-up.
Use a library of common components and scripting tools to create screens quickly, re-using elements as much as possible.
Ensure that all screens and components have interesting and attractive animations, using a fully LUA-driven animation system (no timeline-based animation editing).

Required Experience
You have worked as a UI Artist on video game projects for at least 5 years.
You have shipped at least one video game.
You have a portfolio that illustrates previous experience for all of the above.
You are willing to take a small art test and/or scripting test.

To apply for this position, please mail us with your resume (In .txt, .doc, .docx, or .pdf format) and cover letter at Let us know the location and position you’re applying for in your e-mail.